![]() byte modified the behavior, allowing Linux users to take advantage of this and lower the high CPU usage. CPU, Kernel, services, and core fixesĪ fix for CoreTiming accuracy from a few months ago, as part of Pull Request #8650, was added to intentionally waste CPU cycles until a certain amount of time had passed, due to extremely poor support in Windows for high precision timing events.īut in Linux, this fix isn’t needed, as Linux natively supports high-precision delays. The user would perceive this as a relatively short freeze (the length of this freeze varies according to the size of the resolution multiplier used).Īllowing for smooth gameplay even during particularly intensive photo shoots. ![]() In the past, writing screenshots taken in yuzu to disk would noticeably block rendering the game. Switching topics to a minor (but quite annoying) issue, we have a quality of life improvement from byte. Emulating hacked consoles is so hot right now
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